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Audio effects

Convolution Reverb

File impulse or Room, Hall, Plate, Chamber, Space and Texture algorithms.

In this guide

Add it to a track

Select the destination track, open Plugins, and choose Add Effect. Find this device in Library → Effects. Effects process the signal from the devices before them in the chain.

Controls

ControlWhat to listen or look for
WetSets the level of the processed signal.
DrySets the level of the original, unprocessed signal.
Pre-DelaySets the gap between the original sound and the start of the reverb.
FamilyChooses the built-in impulse-response family.
DecaySets how long the resonant or reverberant sound takes to fade.
SizeChanges the apparent size of the resonant space.
DampReduces high-frequency energy as the sound decays, making the tail darker.
ModAdds movement to the effect by varying its internal processing over time.
Long Pre-DelaySets the gap before the reverb begins, up to five seconds in extended mode.
2 s Pre-DelayAn alternate pre-delay range, 0–2 seconds. The displayed range determines which stored parameter is active.

Work with this device

Start with a short passage that represents your material. Change one control at a time. Compare at a similar listening level, using the device's power control to bypass it. Save a version of the project before making a large change.

Current behavior

Choose the Pre-Delay range shown by its numeric control; legacy, 2-second and extended 5-second settings are separate stored parameters. Extended generated Decay reaches 10 seconds. Loading or rebuilding a response can take time. The displayed committed impulse remains the active one until replacement succeeds; a preparation failure is not permission to discard the source or project.

Dawnamite user guide for macOS. For changes between versions, see update history.