Audio effects
Convolution Reverb
File impulse or Room, Hall, Plate, Chamber, Space and Texture algorithms.
What it does
File impulse or Room, Hall, Plate, Chamber, Space and Texture algorithms.
Add it to a track
Select the destination track, open Plugins, and choose Add Effect. Find this device in Library → Devices → Audio Effects. Effects process the signal from the devices before them in the chain.
Controls
| Control | What to listen or look for |
|---|---|
| Wet | Sets the level of the processed signal. |
| Dry | Sets the level of the original, unprocessed signal. |
| Pre-Delay | Sets the gap between the original sound and the start of the reverb. |
| Family | Chooses the built-in impulse-response family. |
| Decay | Sets how long the resonant or reverberant sound takes to fade. |
| Size | Changes the apparent size of the resonant space. |
| Damp | Reduces high-frequency energy as the sound decays, making the tail darker. |
| Mod | Adds movement to the effect by varying its internal processing over time. |
Work with this device
Start with a short passage that represents your material. Change one control at a time. Compare at a similar listening level, using the device's power control to bypass it. Save a version of the project before making a large change.
Guide for the macOS development build. For changes between versions, see update history. Public installers and final system requirements are not available yet.