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DawnamiteUser guide · Development build 20260921.24

Audio effects

Granular Delay

Density-spawned grains reading a stereo delay.

What it does

Density-spawned grains reading a stereo delay.

Add it to a track

Select the destination track, open Plugins, and choose Add Effect. Find this device in Library → Devices → Audio Effects. Effects process the signal from the devices before them in the chain.

Controls

ControlWhat to listen or look for
TimeSets the delay time before the processed signal is heard.
SizeSets the duration of each small audio grain.
DensitySets how frequently new grains are created.
PitchMoves pitch up or down in semitones.
ScatterSpreads grain timing for a less regular texture.
ReversePlays the processed material backwards.
FreezeHolds the captured buffer so new input stops replacing it.
SpraySpreads grain positions across the delay buffer.
FeedbackFeeds some processed sound back into the effect, increasing repeats or resonance.
OutputSets the signal level leaving this stage.
MixBlends the original signal with the processed signal; 100% gives only the processed sound.

Work with this device

Start with a short passage that represents your material. Change one control at a time. Compare at a similar listening level, using the device's power control to bypass it. Save a version of the project before making a large change.

Guide for the macOS development build. For changes between versions, see update history. Public installers and final system requirements are not available yet.